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Dune II instal the new for android1/15/2024 Hollywood’s loss became videogaming’s gain in 1990, when Mastertronic (now renamed Virgin Games due to mergers) was finally able to buy Dune’s adaption rights from Universal Pictures.Īlper quickly signed up French company, Cryo Interactive, to develop a combined adventure and strategy game to closely follow the plot of the original Dune novel. Despite the cost, fans of the books had stayed at home in droves, the David Lynch-directed movie had tanked at the box office and, eventually, the production company had gone bankrupt. This sound reasoning had no doubt prompted movie producer Dino De Laurentis to bankroll a lavish $40 million movie adaptation in 1984, the same time that Indiana Jones and the Temple of Doom had been made for $28 million. He’d figured that anything that had been in print for so long and translated so widely would give any game an instant fan base. Whether he liked Frank Herbert’s sci-fi novels or not is irrelevant. It wasn’t even the first Dune videogame although, confusingly, it wasn’t ever exactly a sequel either …ĭune II’s journey began in 1988 with Mastertronic founder Martin Alper looking to secure the rights to develop Dune games. It wasn’t the first game to have map exploration or to tie unit deployment against weapon development and resource gathering. The genius of the development team at Westwood Studios was to stand on the shoulders of giants to perfectly balance the tactics of wargaming against the time-critical awareness of arcade games. Yet Dune II actually invented very little and its key elements had already been seen across a handful of existing titles. No Dune II, no Warcraft, no StarCraft and, arguably, a completely different timeline for global esports. While Dune II’s designer and programmer Joe Bostic humbly maintains that RTS games would have evolved eventually, with or without Dune II, the fact remains that he was instrumental in creating them. Yet in terms of wider influence, the battles first fought out on the vibrant sands of Arrakis continue to echo through modern videogaming. In direct lineage, it was the father of the globally successful Command & Conquer franchise, in that its code was used as a basis of the first game of the series. Despite its name suggesting otherwise, Dune II was a first – a real-time strategy game that sprang out of the box with almost every gameplay attribute and control system seen in every RTS since.
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